Category: Engines

Game Engine Design

The inheritance engine is starting to become very functional as components can be linked with certain objects via references. The component has three functions that should be present within all of the sub classes. A component may have to render and the component may have to do handle some...

Inheritance vs Entity Component System

The research statement has been fully justified. Therefore I have started looking into different architectures or practices that are common among many game engines. Specifically looking at Unity and Unreal they have both adopted these types to allow users to easily develop software for games. Inheritance is a modular...